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CATACLYSM
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Devlog
Never too late to update!
March 18, 2024
by
Moon Jelly Games
1
#late update
I'm deep into development on my next game, MicroCosmic, but Cataclysm is still the game that I bring to work for the kids to play whenever the opportunity comes. And every time I see them play, I thin...
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Stage Discussion #4: "Crush Forts"
July 20, 2021
by
Moon Jelly Games
It's been a very long time since my last entry in this series, but my restored interest in game development has also motivated me to look back at CATACLYSM. I've made a lot of things in my life, most...
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Late Update!
July 20, 2021
by
Moon Jelly Games
I'm deep into development on my next project, but I had a few thoughts about Cataclysm that I couldn't shake. The following changes have been made: Force Bombs: a little floatier, no longer explode wh...
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Stage Discussion #3: "Chain Reaction"
September 07, 2019
by
Moon Jelly Games
#stage discussion
I've just now realized that Chain Reaction is actually the oldest stage to make it into the release build of Cataclysm. Before I had shock blocks, falling spikes, crush blocks, sawblades, etc., I had...
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Stage Discussion #2: "Axolotl"
August 24, 2019
by
Moon Jelly Games
1
#stage discussion
Considering I didn't have much in the way of an overall vision when I designed Axolotl, it's maybe a little surprising that it has stuck around. As one of the oldest stages included in the released ve...
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Xbox Controller Support
August 06, 2019
by
Moon Jelly Games
With my last update, I had made the game support Dualshock 4 controllers natively on Windows. I recently learned two things: 1) The button codes are different on MAC and LINUX 2) My change to the Inpu...
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Stage Discussion #1: "Vanilla"
August 03, 2019
by
Moon Jelly Games
1
#stage discussion
I've been wanting to do this in some form for a while. Be warned; this "series" is an entirely self-indulgent deep-dive into the ideas that went into each stage. I will include a video with each post...
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v1.6 Stage Revamp, native DualShock 4 support, and more
August 01, 2019
by
Moon Jelly Games
1
v1.6 INPUT UPDATE When I switched from DualShock 3 to DualShock 4, I thought my gamepad troubles would be over. The DS4Windows was much more reliable, but even then it would occasionally and inexplica...
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Major Update: New power-up, stages, portals(!?), and more
July 18, 2019
by
Moon Jelly Games
#PowerUp, #New Stage, #New Mechanic
It was just over a week ago that I released the first "major" update to Cataclysm since it launched. That update included the stage "Trypophobia" and its remix variant. Had I known I'd be stricken wit...
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New Stages!
July 10, 2019
by
Moon Jelly Games
#new stage
It's been a little over a year since I released CATACLYSM into the world, and it's long overdue for a significant update (not related to bug fixes). I actually intended to create even more new stages...
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Stage improvements & jump height increase
June 19, 2018
by
Moon Jelly Games
##gamedev, ##improvement, ##stage
"Five Stories" was a favourite for a long time, but at some point it started to feel just a little too claustrophobic to me. So, I gave it a bit of a stretch. Each corridor (except for the bottom one)...
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Five Stories REMIX ACTUALLY fixed
June 16, 2018
by
Moon Jelly Games
##bug, ##unity
v1.31 An earlier update claimed to have fixed a problem with the stage, Five Stories REMIX. This, thanks to an apparent bug with Unity, was not true. Yes, I had fixed it, and I had tested it to make s...
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Shock Block effectively nerfed
June 16, 2018
by
Moon Jelly Games
##nerf
Somewhere deep down, I always knew this was the right thing to do, but I thought I wanted Shock Blocks to be completely lethal to the touch. Well, I brought the game to a friend's place-- a friend who...
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Five Stories REMIX fix & Upcoming Shock Block change
June 16, 2018
by
Moon Jelly Games
##bug, ##update
Man, I am on a roll with messing this thing up. It's not so bad this time as the problem only affects one stage, Five Stories REMIX. The problem is that crush blocks will often not fall, even though t...
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Bug squashed!
June 15, 2018
by
Moon Jelly Games
Fortunately, that didn't take long. I don't know how that got by me, but the game definitely works properly now. I thought that the performance problems I was seeing might have been caused by somethin...
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Bug Found in v1.1 and 1.11
June 15, 2018
by
Moon Jelly Games
##bug
Well this is pretty damn frustrating. While adding the new award for staying high above the other player for a long time, I introduced two problems that I somehow missed: 1) At the end of a match, the...
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